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ADSR
Abbreviation for Attack,
Decay, Sustain, and Release. These are the four
parameters found on a basic synthesizer envelope generator, and they
correlate to the physical characteristics of naturally generated sounds.
An envelope generator is sometimes called a transient generator. The
Attack, Decay, and Release parameters are rate or time controls. Sustain
is a level. When a key is pressed, the envelope generator will begin to
rise to its full level at the rate set by the attack parameter, upon
reaching peak level it will begin to fall at the rate set by the decay
parameter to the level set by the sustain control. The envelope will
remain at the sustain level as long as the key is held down. When a key
is released, it will return to zero at the rate set by the release
parameter.
ADDITIVE
SYNTHESIS The process of constructing a complex sound using a series of
fundamental frequencies (pure tones or sine waves). Each of the
fundamental frequencies usually has its own amplitude envelope, which
allows independent control of each partial (harmonic). Pipe organs or
Hammond organs are both instruments, which are based on additive
synthesis.
AFTER
TOUCH See
Pressure Sensitivity
ALAISING Aliasing is the term used to describe the unwanted frequencies, which
are produced when a sound is sampled at a rate, which is less than twice
the frequency of the highest frequency component in the sound. These
unwanted frequencies are typically high frequency noises similar to a
metallic ringing sound.
AMPLIFIER A device, which increases the level of an electrical signal.
AMPLITUDE Amplitude is a term used to describe the amount of a signal. It can
relate to volume in an audio signal or the amount of voltage in an
electrical signal.
AMPLITUDE
MODULATION A change in the level of a signal. For example, if a Low Frequency
Oscillator (LFO) was modulating a Voltage Controlled Amplifier (VCA),
the result would be a periodic increase and decrease in the audio level
of the signal. In musical terms this would be referred to as Tremolo.
The abbreviation of Amplitude Modulation is AM.
ANALOG
Analogue
equipment basically utilise analogue signals & circuitry...coming
from the word ANALOGOUS...or directly proportionate to... An analogue
signal electrically, is a directly proportionate electrical
representation of the sound waves it is emulating.... so, if you have a
sound wave of a given Frequency & amplitude, the electrical signal
will have the same frequency signal and amplitude....
ANALOG
SYNTHESIZER A synthesizer, which uses voltage, controlled analogue modules to
synthesize sound. Dr. Robert Moog invented the concept of a variety of
analogue modules all of which can interconnect via a standardized
voltage control system. The three main voltage controlled
modules/components in an analogue synthesizer are: Voltage Controlled
Oscillator (VCO...Produces the raw tone wave...), Voltage Controlled
Filter (VCF...affects the tone or sharpness of the sound...), and
Voltage Controlled Amplifier (VCA.... controls the volume
characteristics).
APERIODIC
WAVEFORM a
waveform that does not have a repeating pattern.
ARPEGGIO/ARPEGGIATOR If you form a chord shape on an instrument, and play the chord ascending
or descending one note at a time, this is an Arpeggio.... Much loved by
metal Axe heroes...An Arpeggiator, is a device or computer program that
sequentially moves a pattern of notes over a range of the keyboard
automatically. The speed of the Arpeggiation is variable and the pattern
can usually be varied depending on the order or relationship of the
notes pressed.
ATTACK the first parameter of an envelope generator, which determines the rate,
or time it will take for the sound to reach the highest level before
starting to decay.
ATTENUATOR Attenuate means to reduce in force, value or amount.... An Attenuator is
a device that reduces the value of something, usually the amplitude of a
signal.
AUDIBLE
RANGE the
range of frequencies that the human ear can hear. A healthy young human
can usually hear from 20 cycles per second to around 20,000 cycles per
second (20-20,000 Hz), less after the age of about 13 - 14,and even less
with prolonged exposure to Heavy Metal music, Opera, or continuous use
of loud headphones.
AUTO
CORELLATION
a
process that determines optimum start and ending loop points to produce
minimum discontinuity.
BAND
PASS FILTER a filter that allows only a selected band of frequencies to pass through
while rejecting all other frequencies above and below the cutoff point.
Usually a bandpass filter will allow the user to set the width of the
passband.
BAUD
RATE The
speed at which digital information is passed through a serial interface
expressed in bits-per-second. MIDI data is transmitted at 31.25 KBaud or
31,250 bits per second.
BIAS This term is used to describe a recorders ability to reproduce a tonal
range of signal frequencies accurately...BIAS can be set/adjusted on a
tape machine, by playing/recording a test tape of test sine wave tones
of Low, Mid & High frequencies.... then adjusting the
record/playback amps on the machine to reproduce the audio range
accurately....
Imagine it is like setting the bass midrange & treble of each audio
track, so that it does not boost or cut frequencies but reproduces them
correctly.
BINARY Of or based on the number two or the binary numeration system (base 2).
Digital computers use this form of numbering because the values of 0 and
1 can easily be represented by an open or closed switch.
BIT A Bit is a single piece of information assigned a value of 0 or 1 as
used in a digital computer. Computers use digital words, which are
combinations of bits. A Byte is a digital word consisting of eight
Bits.... A 16 bit word can represent 65,536 different numbers.
BOOT starting up a computer by loading a program that allows it to run other
programs. The term comes from bootstrapping, which means that the
computer "pulls itself up by its own bootstraps."
BOUNCE when recording or sequencing, to bounce tracks means to combine (mix)
several tracks together and record them on another track.... So you can,
for example, take 3 tracks of backing vocals, and Bounce them down onto
a fresh track thus creating a single track with the 3 vocals combined,
This then free's up the 3 backing vocal tracks to be recorded on for
more takes
BUFFER an area of computer memory that is used to temporarily store data.
BUG
An
error in a computer program that causes it to work incorrectly...The
word "Bug", comes from the old days, when computers were
enormous room sized installations utilising valves...The glow & heat
given off by the valves would regularly attract "Bugs" or
insects such as moths & other flying beetles, which would fly into
the valves causing them to short out or overheat and burn out...Thus,
these huge computers had to be literally DE-BUGGED...In other words,
technicians had to go around regularly, removing dead insects &
repairing the damage......The term "De-bugging" still survives
to this day !
BYTE
a computer word made up of eight bits of data.
CANNON
SOCKET Studio slang for XLR type 3 pin sockets as found on microphone
cables...Originally Cannon/ITT made these sockets.
CANS Studio slang for Headphones
CARDOID
MICROPHONE A mic' that picks up sound in the shape of a Heart.... Where the mic'
would be sitting in the V of a stylised drawing of a heart...(like on a
valentine's card).... facing toward the point...The mic' picks up mostly
from the front.... the more round to the sides you go, the less it
receives, until if the mic' is facing away from you, it will not pick up
sound....
CENT Unit of pitch equal to 1/100 of a semitone.
CENTER
DETENT
A
notch in the centre of a control wheel or control knob, which allows the
performer to find the home position.
CHORUS a voice doubling effect created by layering two identical sounds with a
slight delay (20-50 mS) and slightly modulating the frequency of one or
both of the sounds.
CLOCK a steady pulse from a generator, which is used for synchronizing
sequencers, drum machines, etc. Common sequencer timing clock rates are
24, 48, or 96 pulses-per-quarter note. MIDI timing clocks run at a rate
of 24 ppqn. The EIII clock runs at 96 ppqn.
CLIPBOARD a temporary holding place in RAM for what you last cut or copied.
CLOSE
MIKING A
microphone placement technique, which involves placing a microphone
close to the sound source in order to pick up mainly direct sound, and
avoid picking up reverberant sound.... Noise gates are usually employed
to further re-inforce this effect.
CONDENSER
MIC A
microphone, which converts sound pressure, level variations into
variations in capacitance and then into electrical voltage...Condenser mics need some form of powering, usually by Phantom Power, or from a
battery.
CPU
Abbreviation
for Central Processing Unit. The main component in a computer's
microprocessor, which performs calculations and executes instructions.
CROSSFADE To gradually fade out one sound or track, while fading in another so
that a seamless transition is made between the two sounds.
CUTOFF
FREQUENCY
The frequency above which a low pass filter will start attenuating
signals present at its input. Abbreviated Fc.
DAC
Digital To
Analogue Converter.... A device that takes numerical digital data, and
converts it into analogue electrical signals.... (See also ADC)
DB/OCTAVE The unit typically used to indicate the slope of a filter, or how fast
the frequency response rolls off or deteriorates past the cutoff
frequency. A 24 dB/octave filter would attenuate an input signal by 24
dB one octave above the cutoff frequency, by 48 dB two octaves above the
cutoff frequency, and so on.
DCA
Digital Control Amplifier...performs the same task as the VCA, but
utilises a digital circuit.
DCO
Digital Control Oscillator...Does the same job as the VCO, but uses a
digital circuit for greater tuning stability. DCO's were introduced in
the late 70's on synths like the JX3P.
DECAY the second stage in an ADSR type envelope generator. See ADSR.
DECIBEL
(db) A
reference for the measurement of sound energy. The minimum change in
volume that the human ear can perceive. Named after Alexander Graham
Bell. A decibel is 1/10th of a Bel.
DEPTH The amount of modulation. Sometimes called Amount, Width, Intensity or
Modulation Index.
DIGITAL
Equipment
that uses quantities represented as binary numbers. In a digital
synthesizer every aspect of the sound generation is handled as a numeric
calculation. The digital information is not audible and so must be
converted to analogue form by a DAC before it is output.
DRUMMER someone who hangs about with musicians... :-)
DSP
simply means Digital Signal Processor.
DYNAMIC
MIC
a
microphone in which the diaphragm moves a coil suspended in a magnetic
field in order to generate an output voltage proportional to the sound
pressure level and frequencies.
DYNAMIC
RANGE
The range from the softest to the loudest sound that can be produced by
an instrument. Or the range of the low and high signal levels obtainable
by a velocity sensitive keyboard. The greater the Dynamic Range, the
more sensitive the keyboard.
EDIT To change or modify information. To change parameters or alter existing
data.
ENVELOPE
GENERATOR a
circuit, usually triggered by pressing a key on a keyboard that
generates a changing voltage with respect to time. This voltage
typically controls a VCF or VCA. An AHDSR and ADSR are two types of
Envelope Generators. See ADSR.
EQUAL
TEMPERAMENT
A
Scaling system where the octave is divided into 12 equal parts. The
ratio of the frequencies between any two adjacent notes is exactly the
same. Most keyboard instruments are scaled in this manner.
EQUALISER
A device, which allows attenuation or emphasis of selected frequencies
in the audio spectrum. Equalizers usually contain many bands to allow
the user a fine degree of frequency control over the sound.
FAST
FOURIER TRANSFORM
a computer algorithm, which derives the fourier spectrum from a sound
file.
FC
See Cutoff Frequency
FIGURE
OF EIGHT PATTERN MICROPHONE Like 2 Cardioids stuck end to end...will pick up sound from either side,
north and south.... but rejects sound from east & west direction....
Ideal switching shape for two vocalists singing a duet whilst facing
each other
FILTER a device used to remove unwanted frequencies from an audio signal thus
altering its harmonic structure. Low Pass filters are the most common
type of filter found on music synthesizers. They only allow frequencies
below the cutoff frequency to pass (Low Pass). High Pass filters only
allow the high frequencies to pass, and Band Pass filters only allow
frequencies in a selected band to pass through. A Notch filter rejects
frequencies that fall within its notch.... On a synth, the basic high
pass filter control can be set to a certain frequency. It will filter
out frequencies above it's setting.... This effects how sharp or trebley
the sound is. Some synths call this the CUT-OFF, because it determines
at what frequency band the filter cuts off or reduces the frequencies
above the set range.
FLANGE an effect created by layering two identical sounds with a slight delay
(1- 20 mS) and slightly modulating the delay of one or both of the
sounds. The term comes from the early days of tape recording when
grabbing the flanges of the tape reels to change the tape
speed...Probably the earliest featured use of the Flange Effect on a
commercial track is on the single Itchycoo Park created delay
effects by The Small Faces.
FOURIER
SPECTRUM The description of a sound that is in terms of its distribution of
energy versus frequency rather than its amplitude versus time
(waveform).
FREQUENCY
MODULATION the encoding of a carrier wave by variation of its frequency in
accordance with an input signal.
FSK
Frequency Shift Keying. An audio tone (frequency) modulated by a square
wave, which is used both for data transfer and also for sequencer and
drum machine synchronization.
FULL
DUPLEX a
device with the ability to record & playback simultaneously.
FUNDAMENTAL
the first, lowest note of a harmonic series. The Fundamental frequency
determines a sound's overall pitch.
GAIN Amplitude above a given level...often refers to an input amplifier
volume control. The factor by which a device increases the amplitude of
a signal. Negative gain will result in the attenuation of a signal.
GENERAL
MIDI
or GM
Standardisation for midi data, arrived at, yet still not standard enough
and being regularly up-dated............Basically GM says that a certain
sound such as drums will be on a certain channel, and that Controller
data for things like the Pitch Wheel, and the Sustain Pedal etc will be
all standardised.........Basic parameters are defined by GM. but not
enough as yet.... Outside of the basic controllers and the assignments
of sounds to channels, all the manufacturers kit uses different Control
Numbers for adjusting their particular synths' sound... Which is a pain
in the arse...,Anyway it is going to be further standardised in the
future, so they say.
GLISSANDO a rapid slide through a series of consecutive tones in a scale like
passage. When two notes are played with glissando on, every note in
between the two notes will be played in a sequential order. Similar to
portamento except that the pitch changes in semitone steps.
GROUND or EARTH LOOP
hum caused by currents circulating through the ground side of a piece of
equipment or system. This is due to grounding it at points of different
voltage pote
HARMONIC
DISTORTION The presence of harmonics in the output signal of a device, which were
not present in the input signal.
HIGH
PASS FILTER
See Filter
HYPER-CARDOID
MICROPHONE
as with a Cardoid microphone, but the Hypercardoid is even more
resistant to off-axis sound sources.... used in outside broadcasting
alot due to it's ability to reject sound sources other than those
directly in front.
INITIALISE To prepare a disk to receive data. A hard disk or a floppy disk must be
initialised before it can be accessed.
INTENSITY
Term used by some equipment manufacturers to describe the amount of
modulation.
JUST
INTONATION
a system of tuning in which the distances between pitches are based on
the natural harmonic series instead of the octave being equally divided
K
Abbreviation for Kilo or 1000
KEYBOARD
ASSIGNMENT...or KEY ASSIGN
the assignment of specific sounds to an area of the keyboard. For
example, the lowest octave could be drum sounds, the next octave could
be an electric bass, and the rest of the keyboard could have various
piano samples assigned to it.
KEYBOARD
SCALING When programming a
sound on a synth, some sounds get weaker in volume, the higher up the
keyboard you play, such as with an acoustic piano...Scaling is used to
reproduce this effect.
LAYERING
the ability to place or stack two or more sounds on the same area of the
keyboard to create a denser sound, or interesting layered sounds.
LEAD
GUITARIST The guitarist in the band with the biggest ego...
:-)
LOW
FREQUENCY OSCILLATOR
LFO
an oscillator built into a synth, which does not actually generate a
sound wave, but produces a very low slow moving wave whose range is
below the audible range (20 Hz). This Low Frequency Wave is used to
modulate or wobble the actual sound generating wave or sound source....
Example: Varying the pitch with the LFO produces vibrato.
LOOPING Looping is the process of repeating a portion of a sample over and over
in order to create a sustaining sound. The looped sound will continue as
long as the key is depressed. A sound is usually looped during a point
in its evolution where the harmonics and amplitude are relatively static
in order to avoid pops and glitches in the sound.
LOW
NOTE PRIORITY When more than one note is played on a monophonic synthesizer, only the
lowest note will sound.
LOW
PASS FILTER
a filter whose frequency response remains flat up to a certain
frequency, then rolls off (attenuates signals appearing at its input)
above this point.
M Abbreviation for Mega or million.
MERGE
To combine
or unite. To Merge means to combine sequences, sounds, tracks, MIDI
data, etc.
MIDI Stands for: Musical Instrument Digital Interface...MIDI is a computer
language created to allow electronic musical kit to communicate.
Synthesizers, sequencers, computers, rhythm machines, etc. can be
interconnected through a standard interface. MIDI is an asynchronous,
serial interface, which is transmitted at the rate of 31.25 KBaud or
31,250 bits per second.
MIDI
CLOCK Midi
clock determines the tempo or speed of the track & allows
instruments interconnected via MIDI to be synchronized.... A sequencer
for example can send out midi clock data...This can be received by a
synth, which has an arpeggiator running...The arpeggiator can then be
clocked as a slave, so that the arpeggiated sequence that it plays is in
time with the tempo of the track. Also allows an external sequencer to
be synced in clock time to an Internal sequencer on a keyboard for
example...MIDI Clock runs at a rate of 24 pulses-per-quarter-note.
MIDI
CONTINUOUS CONTROLLERS/MIDI CONTROLLERS
Midi Continuous Controllers are designated computer code numbers which
will effect the parameters of a synth sound or other item of midi
kit...For Example: Volume = Controller No.7 etc. They allow continuously
changing information such as pitch wheel or breath controller
information to be passed over the MIDI line. Continuous controllers use
large amounts of memory when recorded into a MIDI sequencer. Some
standard MIDI Continuous Controller numbers are listed below
|
|
PWH
= Pitch Wheel |
CHP
= Pressure
|
1
= Modulation Wheel
|
2
= Breath Controller
|
3
= (Pressure on Rev. 1 DX7)
|
4
= Foot Pedal
|
5
= Portamento Time
|
6
= Data Entry
|
7
= Volume
|
8
= Balance
|
10
= Pan
|
11
= Expression Controller
|
16-19
= General purpose controllers 1-4 (High Res.)
|
64
= Sustain Switch (on/off)
|
65
= Portamento Switch (on/off)
|
66
= Sustenuto (chord hold)
|
67
= Soft Pedal (on/off)
|
69
= Hold Pedal 2 (on/off)
|
80-83
= General purpose controllers 5-8 (Low Res.)
|
91
= External Effects Depth
|
92
= Tremolo Depth
|
93
= Chorus Depth
|
94
= Detune
|
95
= Phaser Depth
|
96
= Data Increment
|
97
= Data Decrement
|
MTC
or MIDI TIME CODE A
basic form of time-code developed as a cheap alternative to SMPTE, and built
into the MIDI protocol...Allows midi kit to synchronise with tape or other
Master midi devices such as a sequencer...The master sends out a signal telling
the slave devices the position in time that they should locate to and play, and
keeps them in sync once play has started.
MODULATION The process of one audio or control voltage source influencing a sound processor
or other control voltage source. Example: Slowly modulating pitch cyclically
produces vibrato. Modulating a filter cyclically produces wa-wa effects.
MONITOR any device/amp & speaker/headphone combination used to listen to what you
are doing in a live/rehearsal/studio situation.
MONOPHONIC Again from the Latin.... Mono, meaning single.........A Monophonic synth can
only play one note at a time.... You cannot play chords on a Monophonic
instrument.
MONO-TIMBREL As above, except in the case of Mono-Timbrel, only one Sound or Timbre can be
played at a time, even though that sound may be able to be played with many
simultaneous notes, such as playing chords.
MULTI-TRACK A way to record a complex musical piece by dividing it into simple tracks, and
combining the tracks during playback... A machine that can record multiple
tracks in sync.
MULTI-TIMBREL
A Multi-Timbrel instrument can play many different sounds or Timbres...Typically
a modern synth or module will play at least 16 different parts or sounds
simultaneously...One sound for each available midi channel.
NORMALISE
a digital processing function that increases the amplitude of a sound file until
the peak amplitude of its loudest sample reaches 100% of full scale.
OSCILLATOR An electrical circuit, which produces simple electrical waves at, given
frequencies.
OVERLOAD Distortion, which is caused by exceeding the dynamic range of a circuit.
OMNI
MICROPHONE
A mic' that picks up sound from a 360 degree radius.... Ideal for group backing
vocals, or to place in the centre of a string ensemble etc.
PAN
/ PANNING To move
an audio signal from one output to the other. Panning a sound between two
speakers changes the apparent position of the sound.
PARALLEL
INTERFACE a
computer interface in which data is passed simultaneously over many wires. A
Parallel Interface is usually much faster than a serial interface. The SCSI
Interface is an example of a Parallel Interface.
PARAMETRIC
EQ Equalisation
circuit similar to a Sweep eq, but with the addition of an extra control to
specify how wide the chosen frequency band will be...That is, suppose you select
a sweep eq tuned to 1KHZ...When you cut or boost the chosen band (1K) it will
also effect frequencies adjacent either side of the chosen 1K band, but with a
sliding scale...So perhaps the circuit cut & boost will effect signals down
from 1K to about 800 HZ, and up from 1K to about 3K, but the further away from
the centre frequency, the less the frequencies are cut or boosted.
The
additional control on a Parametric eq is known as the "Q"...This
control adjusts how wide a band of frequencies will be, either side of the
chosen level. By adjusting the Q on a Parametric to be very tight, you can tune
in very tight to a buzz or hum, or an irritating frequency, and cut it out... Or
tune into a sweet spot, and boost it.
PATCH Referring to a particular sound created on a synthesizer. Comes from the use of
patch cords on the original modular synthesizers, where individual electrical
circuits such as VCA's, VCO's etc were literally "Patched" together
with cables in different series to create different sounds.
PHANTOM
POWER Some
microphones called condensers utilise a very fine diaphragm of foil to pick up
the soundwaves, this makes the mic very sensitive, and thus able to pick up more
of the finer detail of a sound...However, due to it's fineness, when vibrated it
creates only a tiny amount of current...The phantom power source, sends a +48
volt signal up the mic' cable, passing a current to increase the sensitivity of
the magnet.... This allows the diaphragm movement to be greatly amplified prior
to reaching the mixer or microphone amp.
POLYPHONIC Coming from the Latin, Poly, meaning many...A synth that is Polyphonic can play
many tones or notes simultaneously...The total amount of notes a synth can play
at once is referred to as its Polyphony...Most modern synths & modules which
often must play an entire production including drum notes, are 24 note Poly or
more.
POLYPHONIC RINGTONES Mobile phone ringtones have been around for some time and owners of mobiles have become more discerning in their choice. In the early days ringtones were monophonic and consisted of simple musical notes played programmed into the phone using the ringtone composer.
Time maches on and many phones are now able to play the more complex polytones with up to 16 individual notes with different instruments played simultaneously to give a more realistic musical sound. A good place to listen to Polyphonic ringtones is www.polyphonic-ringtones-and-ring-tones.co.uk . Mobile phone handsets manufacturers have taken advantage full advantage of new technologies to improve speakers in order to produce a more superior mobile phone sound quality.
Todays poly ringtones are almost as good as the original records, the quality gets better all the time due to continuous improvement in mobile phone audio technology. Most modern mobile phones with play 16 track tunes. Whilst the early mobile phones that would only play monophonic sounds are still around it is only a matter of time before all mobile phone manufacturers produce handsets that play polyphonic tones. Polytones sound good and most hits are available to be transmitted in stereo to give up to 40 different notes playing at a time.
PORTAMENTO
Portamento sometimes called Slide, (such as on a Roland TB303 Bassline), is the
sliding of one note up in pitch to the pitch of the following note...The
portamento switch, on/off, is midi controller number 64 for General Midi.
PORTAMENTO
TIME Once
Portamento is selected, you can define how fast it slurs from one note to the
next with the Portamento Time...which is midi controller number 5 for General
Midi.
PRESET
a preprogrammed sound and control setup on a sampler or synthesizer. Presets can
be made up in advance of a performance, stored in memory, and then recalled
instantly when desired.
PRESSURE
SENSITIVE The
ability of an instrument to respond to pressure applied to the keyboard after
the initial depression of a key. Sometimes called aftertouch.
PRINT
To record something to a magnetic medium such as tape.
PROXIMITY
EFFECT when
cardioid microphones are placed very close to the sound source, a boosting of
the bass frequencies occurs which is known as the proximity effect.
POP
& POP SHIELDS All microphones work on the principle of sound waves hitting a diaphragm
suspended in a magnetic field...as you should remember from school, when two
opposing magnets are moved near each other it generates tiny electrical
current...Now these diaphragms are very sensitive, when a singer pronounces a
"B" or "P" or any other explosive bass loaded sound, this
often causes a high pressure wave to strike the diaphragm...The resulting thud,
of the air wave hitting the mic' diaphragm is known as POP.
A POP SHIELD, is ...no, not Brooke Shields dad...It's a fine gauze suspended on
a wire frame, that is positioned between the singers mouth, and the mic'.........Nowadays
there are several models on the market, but in the old days, you constructed
them out of an old pair of tight or stockings and a wire coathanger...OH
YES!!!...Try it...it will make a difference to any microphone, but especially
condenser types.
PSU Power Supply Unit.........a box which accepts line voltage, and converts it to
the correct electrical supply for the Instrument.
PUNCH - IN When
recording, punching in over-writes a previously recorded track starting at the
punch in point.
PUNCH
- OUT
when recording, punching out stops the recording process started by a punch in,
thus preserving the previously recorded track starting at the punch out point
Q
The figure
expressing a filter's resonance. Varying Q varies the sharpness of the filter
sound.
QUANTISE
A function on some sequencers which modifies the information in its memory to
improve the rhythmic accuracy and correct playing errors.
RAM Acronym for Random Access Memory. The memory area in a computer that stores data
temporarily while you are working on it. Data stored in RAM is lost forever when
power is interrupted to the machine if it has not been saved to another medium,
such as floppy or hard disk.
RS
422 A high-speed
serial communication port, which allows data to be transferred to and from an
external computer at a very high rate (500K baud).
REALTIME
CONTROL occurring
in actual time or live.
RESONANCE
coming from the word resonate: A frequency at which a material object will
vibrate. The resonance control on a synth almost acts like feedback...The
further you push it, the more it will accentuate the cut-off frequency...See Q.
RITARDANDO Retarding. A direction to slow down gradually.
ROM
Read Only Memory.........Rom chips are used in synths etc to hold the raw base
soundwaves from which the synth can create sounds by editing the raw waves path
and signal...ROM cards are often used by manufacturers to distribute new sounds
for synths. They cannot be written over.
SAMPLE
RATE
when digitally
sampling a signal, the rate at which level measurements of the signal are taken.
SAMPLING the process of recording a sound into digital memory.
SCSI
Stands for: Small Computer Systems Interface...An industry standard interface
that provides high-speed access to peripheral devices such as hard disk drives,
optical discs, WORM drives, etc.
SCSI
PORT the port on
the back of the unit to which SCSI devices are connected.
SEQUENCER A device, which steps through a series of events. A digital sequencer may record
keyboard data, program changes, or realtime modulation data to be played back
later much like a tape recorder or player piano. Digital sequencers use memory
on the basis of events (key on, key off, etc.) while a tape recorder uses memory
(tape) on the basis of time.
SERIAL
INTERFACE a
computer interface in which data is passed over a single line, one bit at a
time. The MIDI interface is an example of a serial interface.
SIBILANCE Sibilance, is the trebley high end distortion that results when a singer
pronounces "SSSS" sounds...again can be slightly improved with the old
tights & wire coathanger, but not as much as the Pop's.... (See
"Pop")
SIGNAL
PROCESSOR a device
for modifying an existing sound through the use of electronic circuitry.
SMPTE Pronounced Sim-tee...stands for: Society of Motion Picture and Television
Engineers.... who adopted a standard time code based on.hours / minutes /
seconds / frames, in order to synchronize video and audio. There are two types
of SMPTE time code, Longitudinal Time Code, which can be recorded on audio tape,
and Vertical Interval Time Code, which is recorded on video tape. (Frames, is
the number of pictures on film or video required to make 1 second of moving
image.)
SOFTWARE The programs or sets of instructions describing the tasks to be performed by a
computer.
SONG
POINTER MIDI
information, which allows equipment to remain in sync even if the master device
has been fast forwarded. MIDI Song Pointer (sometimes called MIDI Song Position
Pointer) is an internal register (in the sequencer or autolocator), which holds
the number of MIDI beats since the start of the song.
S/PDIF
Stands for: SONY
PHILIPS DIGITAL INTERFACE.... The two companies jointly developed a standard for
the transfer of digital data from one device to another....
SPL Sound Pressure Level..........The volume or loudness of a sound pressure wave
measured in Db....a road drill gives off about 90 - 100db if you're standing
next to it...At 90 db, the ear starts to sustain irrepairable damage after about
20 - 30 seconds!!
SPP
or SONG POSITION POINTERS a part of midi code that gives time position data.... Not all earlier midi kit
can read SPP.
STEP
TIME a sequencer
mode where events are entered one at a time, rather than playing and recording
data as in a performance...(Which is "Real Time".
SUBTRACTIVE
SYNTHESIS The
process of constructing a sound by starting with a complex sound and then
removing harmonics with a filter. A low pass filter is most commonly used. The
cutoff frequency of the filter is usually dynamically varied, which changes the
harmonics that are removed.
SWEEP
EQ
An equalisation circuit, where 2 controls are utilised...One selects a band of
frequencies, and the other control cuts or boosts the chosen band.
TAPER A digital signal processing function that fades a sound in or out between two
points.
TERMINATING
RESISTORS also
called a terminator. A group of resistors that should be placed on the SCSI
cable before the last device on a SCSI chain. Usually the terminating resistor
is built inside the SCSI device. There should be no more than two terminators in
a SCSI chain: one at the start, and one at the end.
TIMBRE Tone colour. The quality of a sound that distinguishes it from other sounds with
the same pitch and volume.
TREMELO a cyclic change in amplitude, usually in the range of 7 to 14 Hz. Usually
achieved by routing a LFO (low frequency oscillator) to a VCA (voltage
controlled amplifier).
TRUNCATE when manipulating a sample, truncation shortens a sample's length by trimming
off parts of the beginning and/or end.
UNDO cancels the results of the last operation.
UNITY
GAIN
Unity Gain is the position on a Gain or Volume control or Fader, where the
control is neither cutting or boosting the sound...The level before the amp is
equal to the level after the
VCA Voltage Controlled Amplifier. A circuit whose gain is determined by a control
voltage...The VCA takes the tone generated by the VCO and amplifies it.
VCF Voltage Controlled Filter. A filter whose cutoff frequency or resonant frequency
is determined by a control voltage.
VCO Voltage Control Oscillator...An analogue circuit that generates an electrical
wave, such as a Sine, Sawtooth or Square wave...VCO's were the raw sound tone
generators on early analogue synths.
VELOCITY
SENSITIVE A
keyboard, which can respond to the speed at which a key is depressed...This
corresponds to the dynamics with which the player plays the keyboard. Velocity
is an important function as it helps translate the performer's expression to the
music. Velocity can be routed to many destinations other than volume on some
keyboards, and is also translated over MIDI.
VIBRATO A cyclic change in pitch, usually in the range of 7 to 14 Hz.
VOLATILE
MEMORY Memory,
which loses its data when power is removed. The RAM memory in the Emulator II is
volatile, the data on the hard disk is non-volatile.
VOLTAGE
PEDAL
A pedal, which outputs a control voltage, which is dependent on its position.
WRITE
PROTECT To protect data (either on a disk or in memory) from being written to, although
data can still be read.
X-TRA
BASS
Feeble attempt to include something in the "X" section!!!
ZERO
CROSSING or ZERO GRAVITY POINT
the point where the polarity of an electrical or sampled signal changes from
positive to negative (or vice-versa) as it passes through zero. A zero crossing
provides a convenient point to splice two sounds because the levels of the two
splice points are the same at zero volts...In a case where two stereo tracks are
being cross-faded...(One track fading in louder, as the other fades out)...the
Zero Gravity Point is the place where the volume of the two tracks is identical.
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